The healing path is still in flux (see note at the end of this article), so for now here’s the DPS path:

Single Target Arbiter:

  • Bastion of Health
  • Prophecy of Doom
  • Forgemaster’s Flame
  • Lance of Faith
  • Sacred Flame
  • Hammer of Fate
  • Light of the Scales
  • Holy Fervor

This rotation is a little bit strange compared to what you would usually be used to for DPS. The feat Mendicant’s Judgement will build stacks of Judgement, which you will use to refresh divinity. You start by using 6 Sacred Flames, then you cast Prophecy of Doom, Hammer of Fate, then Forgehamer’s Flame, then 6 Sacred Flames, then Forgemaster’s Flame. Repeat whenever you have divinity to use Forgemaster’s Flame. When you are out of divinity, use Bastion and target the most allies possible, then briefly channel divinity to consume all stacks. Repeat until full on divinity, then start the rotation again.

Area of Effect Arbiter:

  • Bastion of Health
  • Sunburst
  • Searing Light
  • Lance of Faith
  • Sacred Flame
  • Celestial Prominence
  • Light of the Scales
  • Holy Fervor

The rotation is similar to the one for Arbiter, but instead of using Prophecy you use Sunburst and instead of Forgemaster’s you use Searing Light.

Feats (Both):

  • Piercing Light
  • Heavy Sun
  • Mendicant’s Judgement
  • Smoldering Light
  • Critical Sun

**Mod 16 is still being tested and subject to change at any given moment

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