This was written by @greyjay1 as he tested OP, so if you have any questions, I recommend fielding them his way.

Solo (Oathkeeper):

  • Valorous Strike
  • Radiant Strike
  • Smite
  • Sacred Weapon
  • Circle of Power (optional)
  • Divine Judgement
  • Justicar’s Charge
  • Composure
  • Divine Justice

Smite all the way, Sacred Weapon + Radiant Strike for AoE, Circle of Power to regain Divinity.

Tanking:

  • Shielding Strike (Oath Strike for AoE)
  • Radiant Strike
  • Smite (Templar’s Wrath for AoE)
  • Sacred Weapon
  • Absolution
  • Divine Justice
  • Divine Shieldberer

Smite (TW) all the way, Sacred Weapon + Oath Strike for AoE, block to regain Divinity.

Healing:

  • Cure Wounds (rarely used)
  • Radiant Strike (or Divine Fulmination)
  • Divine Touch
  • Divine Shelter
  • Circle of Power
  • Lay on Hands
  • Healing Font

Divine Touch as standard Power, Divine Shelter to counter pressure and after the Feat procced, CoP for +healing and +Divinity, Healing Font as HoT.

Solo Feats:

  • Free Blessing
  • Divine Weapon
  • Keeper’s Wrath
  • Guarded Prayers
  • Radiant Banner

Keeper’s Wrath is the important Feat here.

Tanking Feats:

  • Sacred Shield
  • Absolute Shield
  • Bound to the Land
  • Vigilant Defender
  • Bulwark of Faith

Tanking Feats are not so important
Healing Feats:

  • Free Blessing
  • Divine Weapon
  • Lasting Bond
  • Guarded Prayers
  • Intervening Light

Free Blessing is the important Feat here.

**Mod 16 is still being tested and subject to change at any given moment

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