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Alleykate

Watcher Runs

With Mod 16/17 a new set of rare bosses was introduced that can be accessed via a shade that spawns in certain large format maps in 3 rune ME runs.   The shade looks very familiar to a warlock soul puppet.

By defeating the correct 2 of the 4 rare bosses available, you have a good chance of getting a really good weapon drop for your classs.  I believe the drop is now need/greed ‘able (and 2 drops now per boss which further increases your odds) of 1 of a set of special weapons called the Watcher Set, which has a great multi-stat bonus that now procs and stays up for the full extent of very long fights (yes i tested it does not drop). Also, the bosses drop legendary vanity pets and awakened essences used to restore Successor Gear from LOMM.

Weapon Set

Essences and Awakened Essences

How to Maximize Chances of Getting a Watcher Set Item

* Form or join a Watcher Run party, preferably for the boss you need for your class. Only one person in the party needs to have a quest active, and any 3 runes placed will work to spawn the shade. Only the 2nd “larger” maps have spaces that will spawn the shade and you will know one will spawn when it talks about “you feel and immense presence” when you enter the space.  Some of these bosses are almost trivial but a few need a full party with tank and/or heal(s) and special resources like artifacts/scrolls/altars.  

Class to Boss Matrix

Basic Process I Recommend

* Only one member needs the correct essence for the agreed-upon boss.  This means a cohort party of 5 can have 15 chances a day, and in my experience a shade spawns about every 10 runs only in the large maps.

*  You may want to avoid traps for some of these bosses, as some of the perma-banes from these can be problematic. Longing and Despair in particular are bosses that are harder with some banes.

* Once a shade spawns, make sure the team is prepared for the fights before summoning as it’s easy to lose your essences or wipe otherwise.   Also, if a member dies, they should not release as a barrier is placed that can be hard/impossible to pass to get back into the space for the fight.

* In general, the tank aggros the boss and either kites him or brings him to an obstruction like a hill or mushroom to hold aggro while dps work him/her, but all bosses are different. Despair doesn’t move at all…. while Regret can be aggro’d from a Hill and Sorrow kited while range dps’d. Longing requires close in DPS and a burst of dps between 20% and 0% health, and we also used coordinated Trobriand Rings in sequence to stun him during the burst dps phase (this helps but isn’t mandatory).

The fight..

Sorrow – Rogue, Barbarian, Fighter, Hunter

Essence of Sorrow will summon this Wolf like Boss.  The most common winning strategy is to utilize a standard 5-person party and have the tank kite the boss around the map while the dps ranges her down. The party will want to stay away and dodge or avoid the sword that seems to have a mind of its own, otherwise this boss is straight-forward.

Regret – Cleric, Paladin, Warlock, Hunter

The stag can be aggroed from a hill or cliffside while ranged down.   Almost any class can aggro it.  I believe contact with a player will heal it, so you want to keep your distance.  

Longing – Cleric, Wizard (never actually saw this drop though!), Paladin, Hunter

This tanky boss needs to be dps’d within it’s bubble so close-in. and it has a shield that needs to be worn down, or wait until the shield lifts for bursts of dps. Most commonly teams will have a tank aggro it from a cliffside or mushroom, while dps slowly works it down to 20% to keep from stealing aggro. At 20% you want to have saved your best dps for bursting it from 20 -> 0%.  If not killed fast enough the boss will fully heal. Trobriand Rings are super valuable for stunning the boss at summoning and then at 20% start a rotation of stuns (agreed to upfront).  The more people with this artifact the better, as you can use a rotation to stun the boss for 1 sec at a time with 1 person calling the rotation. The signal you look for is Longing raising both hands (not just 1 hand which can fake you out).

Despair – Rogue, Barbarian, Wizard, Fighter

The longest and hardest fight of the bunch and I’ve only done it twice. This boss stands perfectly still…. and you can only dps it after the green chains have appeared on a player and been cleansed. Red chains = redirected dps like in the Sisters of Fury fight. Orange Chains = You Die (sorry). Green chains = cleanse them and dps the boss like crazy. I’ve seen videos of Despair being 1 phased after the green chains.  Unfortunately, there are usually plenty of deaths and rez sickness, so scrolls are usually used, unless you have top notch DPS.  An experienced healer will help a lot, and I’ve seen teams complete this boss with no tank.  This fight I have the least confidence with so feel free to add your own hints and correct me too. 

Thanks goes to Immy from Legendary Chaos for the write up.

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Tower of the Mad Mage – stats and other information

ToMM – 23k Minimum Item Level for private Queue

Below is a guide line only for those thinking of doing some Alliance ToMM Training. See discord for the training roster and times.

Healing Classes
Stat Point Type Optimal Estimated Minimum for Success
Hit Points 350,000 or more 300,000
Power 170,000 + 140,000
ArP not needed not needed
Crit Paladin not needed, other 1:1 power ratio paladin not needed, 120,000 other
Defense 78,000 with burnished, else 80,000 78,000 with burnished, else 80,000
Accuracy not needed not needed
Crit Avoid paladin 95,000, other 85,000 85,000
Deflect not needed not needed
Combat Advantage not needed not needed
Awareness not needed not needed
Incoming Healing 30% or more 20% or more
Outgoing Healing 50% or more 40% or more
Tank Classes
Stat Point Type Optimal Estimated Minimum for Success
Hit Points 800,000 or more 650,000
Power not needed not needed
ArP 80,000 80,000
Defense 78,000 with burnished, else 80,000 78,000 with burnished, else 80,000
Crit not needed not needed
Accuracy not needed not needed
Crit Avoid 95,000 paladin, 85,000 other 85,000
Deflect 80,000 nice to have not needed
Combat Advantage not needed not needed
Awareness not needed not needed
Incoming Healing 30% or more 20% or more
DPS Classes
Stat Point Type Optimal Estimated Minimum for Success
Hit Points 350,000 or more 300,000
Power 180,000 + 130,000
ArP 80,000 80,000
Defense 78,000 with burnished, else 80,000 78,000 with burnished, else 80,000
Crit 80,000 80,000
Accuracy 80,000 75,000
Crit Avoid not needed not needed
Deflect not needed not needed
Combat Advantage 130,000 100,000
Awareness not needed not needed
Incoming Healing 30% or more 15% or more
Useful stuff
Rez sickness boon
scrolls
mount combat powers
discord access at least listening? microphone and ability to speak

Links:

Jannes Guide to ToMM

Video guide

Tower of the Mad Mage

I had my first experience in this new 10 man trial that opened today and after 45 mins, many deaths, it was time to finish the wine and cook dinner. From this practice runs, I learnt a lot about the many mechanics and found a good resource for anyone wanting to try. Word of warning, get your 80k defense ready and and a great amout of hit points. For more information check out the website below and watch videos on YouTube. The guide is found here

Welcome Legendary Chaos

Legendary Chaos has just joined our alliance, so we thought we should have a quick chat to their leader Shelby (Bruce) and find a little more out about them.

When was your guild created?

I created this guild in April of 2017. At the time it was my alt guild. I was in Ghost Wolf Warriors Alliance and in Feb of 2018 I had leveled it to GH4. It was then that the leaders of GWW allowed me to make it an active guild and brought it into the alliance and started recruiting. So officially it was started in Feb 2018. As far as original members still being involved, there are only a handful still in guild and only 4 that are still actively playing. They are Immy(Co-Leader),Orcily (senior officer), Blackstar (senior officer and only semi active) and Relentless (senior member)./

How did you choose the name of your guild?

Like I said this was an alt guild at first so I chose the name and I didn’t put a lot of time coming up with a name and no story behind it. I have asked members a few times if they wanted a name change and some responded that we are all chaotic and times and maybe with a lot of work and a little luck we may become a guild that everyone looks up to and remembers in the world of Nevewinter and we will become legendary.

Tell us about your leaders?

I am currently the only Leader and I have almost every class at level 80. Immy is Co-Leader and he has 4 alts. CeeCee is our other co-lead and has 5 alts. He is currently away from game due to family issues but will be back in near future. I started playing mmo’s in 2003 with Everquest. I went from EQ to WoW in 2007 with burning crusade release. I played wow for many years and still play it once in a while, but not active. I played Neverwinter at release for a few months, but was still actively involved with wow. Just before the release of The Cloaked Ascendancy I got an email offering 30 months free vip and few other goodies to come back to Neverwinter. I decided to get it another try and have been here ever since. I have played many other mmo’s including Rift,EQ2,SWTOR,guild wars, guild wars 2,Lord of the rings, conan and many others.

Thanks Shelby aka Bruce for the time taken to answer our questions (we still want to know if you have tried vegemite 🙂 )


Some new crafting coming Mod 17

Crafting is getting a small update with some new recipes and some items to gather. Crafting and gathering will need to be levelled up to 80 and there will be recipes, new tools and blood rubys that can be made. Do remember this is information gathered from preview server and it can be subject to change. (Thanks go to Barty from FD for the screen shots)

Doing the 10 player Tiamat raid

Tiamat has undergone a change from a 25 player to a 10 player but the challenge is still an important part of the Tyranny of Dragons campaign. Tiamat awards Linu’s Favor(s) which are needed to acquire the last couple of boons in the campaign.

What is the best way to do Tiamat now?

Below you’ll find our recommendation on the 8 key steps to maximize a victory in the Tiamat challenge.

https://i0.wp.com/www.xboxygen.com/IMG/jpg/neverwinter-dlc-2.jpg
  1. Gather your party of 10 (2 healers, 2 tanks and 6 dps).
  2. Instruct all players to make an available slot on the belt to pick up the gems to protect players when killing the heads of Tiamat.
  3. Instruct which party protects which cleric on entering. The middle cleric doesn’t need protecting anymore.
  4. At the commencement of the raid kill the summoners together in a zerg fashion, collecting gems on the way. After the 5 summoners are dead, head back to kill Severin. The heads of Tiamat will now rise.
  5. Split into two (2) groups of five (5) and protect the clerics who are making protective spells for the players. Don’t fight next to/on the clerics or they will need more time to get their spells ready. When they complete their spells the next stage starts.
  6. All players to go to the black head and kill the head down to the last 5 bars. Don’t kill it outright first round. Move in zerg fashion to green, orange, blue and lastly to white leaving last 5 bars. You will have 4 minutes to do this.
  7. The cleric phase will start again, so split into two (2) groups of five (5) and repeat protecting the clerics. After the clerics have completed their spells, you’ll be able to finish the heads of Tiamat if you got all the heads down to five bars in the first phase fighting the heads.
  8. Again, all players head to black and completely kill the head this round and continue on zerg fashion through to white. Death of the heads will complete the raid.
    Note: Sometimes 3 rounds maybe required, if so on the second round just ensure heads are on last 5 bars.

Have fun!

ACT Combat Tracker and Plugin for Neverwinter

Want to find out how your character is doing? We suggest ACT Combat Tracker. You can download it from here : https://advancedcombattracker.com

The plugin for Neverwinter is available from here:

https://drive.google.com/file/d/19d85Yb-Ko_g873EBVZBS0lLof-4GEWyv/view?usp=sharing

Once you have ACT installed, don’t try to search for plugins. Instead, save that plugin above in the same place you installed ACT, then go to the Plugins tab and click Browse to locate the NW plugin. The “Get Plugins” button in ACT doesn’t work for Neverwinter. Don’t try to set your log file until after you have the plugin working. Your plugins tab should look like this:

2019-02-08_1803.png

Now, in-game, go anywhere where there’s fighting (even if you’re not fighting) and type “/combatlog 1” (no quotes) into the chat box. This makes sure you have an actual combat log to use – there isn’t one by default unless you’ve turned it on like this at least once.

Then, once you have the plugin set up, click the Options tab in ACT to set up the log. The location of the file will vary from system to system depending on where Neverwinter is installed and on what server you’re playing on. Just click Open Log and find the appropriate log file – it’s in <Neverwinter>\<server>\logs\GameClient\*.log. Once you find it and select it, it will look something like this:

2019-02-08_1804.png

If you don’t find a log file, make sure you’re looking in the right server. Pictured above is Owlbear (Beta), but there many other options: Live is Live (Dragon), Playtest is Preview (Mimic). Once you have the right log selected, go back to main and start a fight, you’ll see data start accumulating.

You can even import an old log if you’d like with the Import/Export function as seen below.

If you don’t need to use the combat log, it’s a good idea to type /CombatLog 0 to disable logging, otherwise that file can get rather large.

Thanks to Sekhmet for some of the original writeup on ACT.

For additional information on ACT, Neverwinter Unblogged published a three part series on ACT.


Wizard Build for Mod 16 + Level 80 Build

Thanks to the hard work of our alliance member, Lord Willow, here are ideas for the mod 16 Wizard.

Basic Build Notes: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in the new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your preferred playstyle, gear, and stats. These level 80 builds, however, are intended to optimize the Wizard for dps.

Wizard Notes: The wizard offers solid play, decent survival with the right stat allocation, and probably does the best “all around” DPS. The Wizard is not the top single target, nor AOE DPS, but when you combine the both the Wizard offers probably the best balance. 

Level 80 Wizard build

For level 80 Wizard build information, check out Lord Willow’s Wizard build video. He covers both Thaumaturge and Arcanist loadouts. While the concepts below, such as Thaumaturge for AOE and Arcantist for Single Target, still hold true, the video contains the post recent level 80 Wizard build information. Check out the Lord Willow Wizard gameplay video for tips on how to play the Wizard.

Over on Janne’s website, Sharp has published his Wizard mechanics guide for Mod 17.

Wizard AOE Concepts

This build is all about smoldering everything. You can switch to Chilling Cloud at level 71, but you’ll have to take Magic Missile to start. Every time you apply a Chill stack to a target with Smolder, Rimfire damage is added. Also, to maximize damage with Scorching Burst, tap the mouse button (don’t hold it down to expand, unless you need to apply smolder to a wide range of targets because Fireball is on cool down). If you use this for Mad Mage, put Ray of Enfeeblement on Tab, and replace Conduit of Ice with Icy Rays for boss fights. Your go to At Will is Ray of Frost. This build can kill mimics. You should be at or close to crit cap to maximize this build. You shouldn’t need to worry about applying Smolder at all (Smolder happens).. spam out you encounters, then pick a target to melt with Ray of Frost while waiting for encounter cooldowns.

AOE Thaum

This build works well for both AOE and Single Target (an Arcanist focused on arcane stacks has an edge in single target, but this build performs well all around).

AOE Rotation is: Fireball > Icy Terrain > Conduit of Ice > Icy Rays > Chilling cloud x 3 > ‘tap’ Scorching burst. Repeat (you can also use daily Furious Immolation as an opener instead of Fireball). Honorable mention for artifacts for this AOE build: Staff of Flowers, Envenomed Story Teller Journal

Single Target Rotation is: ‘tap’ Scorching burst >  Ray of Enfeeblement > Icy Terrain > Conduit of Ice > Icy Rays > ‘tap’ Scorching burst (repeat until encounters come off cool down). Repeat rotation. Remember to mix in Daily Ice Knife (try to use only when the target has Smolder, as well as Chill stacks already applied to maximize). Honorable mention artifacts for Single Target: Staff of Flowers, Envenomed Story Teller Journal, Soul Sight Crystal (this doesn’t last long so time it well).


Boons (Applies to pretty much every DPS loadout for every class):

Boons for Wizard

Boons for Wizard


Ability Scores (Applies for ALL Wizard loadouts):

Ability Scores Wizard

Ability Scores Wizard

.

Mount bonuses suitable for all Wizard builds

AOE Arcanist (designed for group play):

This build DOES NOT perform as well as the Thaum build, but it is a LOT of fun for me to play, and it is still viable.

Rotation: Icy Terrain > Lightning Bolt > Ray of Enfeeblement > Steal Time > Storm Pillar charged to at least 50% > tap Storm Pillar until powers of cool down.

AOE (Arcanist, designed for Party play):

Single Target Arcanist:

This build is all about getting as many arcane stacks as possible, which means everything you do is Arcane damage. Be sure to mix in Daily Arcane Empowerment only when you have a good tank keeping aggro attention away from you so you can fully leverage. Use Storm Pillar only to refresh arcane and chill stacks. Your go-to at will is Ray of frost. Your Daily is Arcane Empowerment. With the right stats, good timing, and a disciplined rotation, this build will put out more damage on a single target than any other class in the game – NOTE: this concept is weak in AOE. Assailing Force is not working correctly right now, once that bug is fixed, then the DPS should go up more.

Arcanist Single Target

A quick comment on gear: Radiants in ALL offense slots. You want to stack as much Power as possible, but remember that the damage increase from Power isn’t as effective as a % damage increase from gear like Hags rags. These items (Demo Set included) are without a doubt best in slot.

If you want, you can always check out our old Wizard M16 blog entry.

Chest of Lost Adventurer’s

The rune etchings you obtain during the 3 times a day master expedition quests can be used to obtain the Chest of lost adventurers (after completing the quests for Rhunemaster Sinye). Find Zok under the stairs in Yawning Portal and exchange your rune etching for a box.

Each box will contain 5500 AD and a chance at new mod 16 artefact neck. artefact waist or artifacts, vanity pets including a legendary vanity pet and armour up to 1000 item level. If you are not going to save your rune etchings for upgrading the new Ruined Apprentice Armour that can drop, try you luck with the these boxes.

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