Legendary Chaos has just joined our alliance, so we thought we should have a quick chat to their leader Shelby (Bruce) and find a little more out about them.
When was your guild created?
I created this guild in April of 2017. At the time it was my alt guild. I was in Ghost Wolf Warriors Alliance and in Feb of 2018 I had leveled it to GH4. It was then that the leaders of GWW allowed me to make it an active guild and brought it into the alliance and started recruiting. So officially it was started in Feb 2018. As far as original members still being involved, there are only a handful still in guild and only 4 that are still actively playing. They are Immy(Co-Leader),Orcily (senior officer), Blackstar (senior officer and only semi active) and Relentless (senior member)./
How did you choose the name of your guild?
Like I said this was an alt guild at first so I chose the name and I didn’t put a lot of time coming up with a name and no story behind it. I have asked members a few times if they wanted a name change and some responded that we are all chaotic and times and maybe with a lot of work and a little luck we may become a guild that everyone looks up to and remembers in the world of Nevewinter and we will become legendary.
Tell us about your leaders?
I am currently the only Leader and I have almost every class at level 80. Immy is Co-Leader and he has 4 alts. CeeCee is our other co-lead and has 5 alts. He is currently away from game due to family issues but will be back in near future. I started playing mmo’s in 2003 with Everquest. I went from EQ to WoW in 2007 with burning crusade release. I played wow for many years and still play it once in a while, but not active. I played Neverwinter at release for a few months, but was still actively involved with wow. Just before the release of The Cloaked Ascendancy I got an email offering 30 months free vip and few other goodies to come back to Neverwinter. I decided to get it another try and have been here ever since. I have played many other mmo’s including Rift,EQ2,SWTOR,guild wars, guild wars 2,Lord of the rings, conan and many others.
Thanks Shelby aka Bruce for the time taken to answer our questions (we still want to know if you have tried vegemite 🙂 )
Crafting is getting a small update with some new recipes and some items to gather. Crafting and gathering will need to be levelled up to 80 and there will be recipes, new tools and blood rubys that can be made. Do remember this is information gathered from preview server and it can be subject to change. (Thanks go to Barty from FD for the screen shots)
Tiamat has undergone a change from a 25 player to a 10 player but the challenge is still an important part of the Tyranny of Dragons campaign. Tiamat awards Linu’s Favor(s) which are needed to acquire the last couple of boons in the campaign.
What is the best way to do Tiamat now?
Below you’ll find our recommendation on the 8 key steps to maximize a victory in the Tiamat challenge.
Gather your party of 10 (2 healers, 2 tanks and 6 dps).
Instruct all players to make an available slot on the belt to pick up the gems to protect players when killing the heads of Tiamat.
Instruct which party protects which cleric on entering. The middle cleric doesn’t need protecting anymore.
At the commencement of the raid kill the summoners together in a zerg fashion, collecting gems on the way. After the 5 summoners are dead, head back to kill Severin. The heads of Tiamat will now rise.
Split into two (2) groups of five (5) and protect the clerics who are making protective spells for the players. Don’t fight next to/on the clerics or they will need more time to get their spells ready. When they complete their spells the next stage starts.
All players to go to the black head and kill the head down to the last 5 bars. Don’t kill it outright first round. Move in zerg fashion to green, orange, blue and lastly to white leaving last 5 bars. You will have 4 minutes to do this.
The cleric phase will start again, so split into two (2) groups of five (5) and repeat protecting the clerics. After the clerics have completed their spells, you’ll be able to finish the heads of Tiamat if you got all the heads down to five bars in the first phase fighting the heads.
Again, all players head to black and completely kill the head this round and continue on zerg fashion through to white. Death of the heads will complete the raid. Note: Sometimes 3 rounds maybe required, if so on the second round just ensure heads are on last 5 bars.
Once you have ACT installed, don’t try to search for plugins. Instead, save that plugin above in the same place you installed ACT, then go to the Plugins tab and click Browse to locate the NW plugin. The “Get Plugins” button in ACT doesn’t work for Neverwinter. Don’t try to set your log file until after you have the plugin working. Your plugins tab should look like this:
Now, in-game, go anywhere where there’s fighting (even if you’re not fighting) and type “/combatlog 1” (no quotes) into the chat box. This makes sure you have an actual combat log to use – there isn’t one by default unless you’ve turned it on like this at least once.
Then, once you have the plugin set up, click the Options tab in ACT to set up the log. The location of the file will vary from system to system depending on where Neverwinter is installed and on what server you’re playing on. Just click Open Log and find the appropriate log file – it’s in <Neverwinter>\<server>\logs\GameClient\*.log. Once you find it and select it, it will look something like this:
If you don’t find a log file, make sure you’re looking in the right server. Pictured above is Owlbear (Beta), but there many other options: Live is Live (Dragon), Playtest is Preview (Mimic). Once you have the right log selected, go back to main and start a fight, you’ll see data start accumulating.
You can even import an old log if you’d like with the Import/Export function as seen below.
If you don’t need to use the combat log, it’s a good idea to type /CombatLog 0 to disable logging, otherwise that file can get rather large.
Thanks to Sekhmet for some of the original writeup on ACT.
For additional information on ACT, Neverwinter Unblogged published a three part series on ACT.
Thanks to the hard work of our alliance member, Lord Willow, here are ideas for the mod 16 Wizard.
Basic Build Notes: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in the new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your preferred playstyle, gear, and stats. These level 80 builds, however, are intended to optimize the Wizard for dps.
Wizard Notes: The wizard offers solid play, decent survival with the right stat allocation, and probably does the best “all around” DPS. The Wizard is not the top single target, nor AOE DPS, but when you combine the both the Wizard offers probably the best balance.
Level 80 Wizard build
For level 80 Wizard build information, check out Lord Willow’s Wizard build video. He covers both Thaumaturge and Arcanist loadouts. While the concepts below, such as Thaumaturge for AOE and Arcantist for Single Target, still hold true, the video contains the post recent level 80 Wizard build information. Check out the Lord Willow Wizard gameplay video for tips on how to play the Wizard.
This build is all about smoldering everything. You can switch to Chilling Cloud at level 71, but you’ll have to take Magic Missile to start. Every time you apply a Chill stack to a target with Smolder, Rimfire damage is added. Also, to maximize damage with Scorching Burst, tap the mouse button (don’t hold it down to expand, unless you need to apply smolder to a wide range of targets because Fireball is on cool down). If you use this for Mad Mage, put Ray of Enfeeblement on Tab, and replace Conduit of Ice with Icy Rays for boss fights. Your go to At Will is Ray of Frost. This build can kill mimics. You should be at or close to crit cap to maximize this build. You shouldn’t need to worry about applying Smolder at all (Smolder happens).. spam out you encounters, then pick a target to melt with Ray of Frost while waiting for encounter cooldowns.
This build works well for both AOE and Single Target (an Arcanist focused on arcane stacks has an edge in single target, but this build performs well all around).
AOE Rotation is: Fireball > Icy Terrain > Conduit of Ice > Icy Rays > Chilling cloud x 3 > ‘tap’ Scorching burst. Repeat (you can also use daily Furious Immolation as an opener instead of Fireball). Honorable mention for artifacts for this AOE build: Staff of Flowers, Envenomed Story Teller Journal
Single Target Rotation is: ‘tap’ Scorching burst > Ray of Enfeeblement > Icy Terrain > Conduit of Ice > Icy Rays > ‘tap’ Scorching burst (repeat until encounters come off cool down). Repeat rotation. Remember to mix in Daily Ice Knife (try to use only when the target has Smolder, as well as Chill stacks already applied to maximize). Honorable mention artifacts for Single Target: Staff of Flowers, Envenomed Story Teller Journal, Soul Sight Crystal (this doesn’t last long so time it well).
Boons (Applies to pretty much every DPS loadout for every class):
Boons for Wizard
Ability Scores (Applies for ALL Wizard loadouts):
Ability Scores Wizard
AOE Arcanist (designed for group play):
This build DOES NOT perform as well as the Thaum build, but it is a LOT of fun for me to play, and it is still viable.
Rotation: Icy Terrain > Lightning Bolt > Ray of Enfeeblement > Steal Time > Storm Pillar charged to at least 50% > tap Storm Pillar until powers of cool down.
AOE (Arcanist, designed for Party play):
Single Target Arcanist:
This build is all about getting as many arcane stacks as possible, which means everything you do is Arcane damage. Be sure to mix in Daily Arcane Empowerment only when you have a good tank keeping aggro attention away from you so you can fully leverage. Use Storm Pillar only to refresh arcane and chill stacks. Your go-to at will is Ray of frost. Your Daily is Arcane Empowerment. With the right stats, good timing, and a disciplined rotation, this build will put out more damage on a single target than any other class in the game – NOTE: this concept is weak in AOE. Assailing Force is not working correctly right now, once that bug is fixed, then the DPS should go up more.
A quick comment on gear: Radiants in ALL offense slots. You want to stack as much Power as possible, but remember that the damage increase from Power isn’t as effective as a % damage increase from gear like Hags rags. These items (Demo Set included) are without a doubt best in slot.
The rune etchings you obtain during the 3 times a day master expedition quests can be used to obtain the Chest of lost adventurers (after completing the quests for Rhunemaster Sinye). Find Zok under the stairs in Yawning Portal and exchange your rune etching for a box.
Each box will contain 5500 AD and a chance at new mod 16 artefact neck. artefact waist or artifacts, vanity pets including a legendary vanity pet and armour up to 1000 item level. If you are not going to save your rune etchings for upgrading the new Ruined Apprentice Armour that can drop, try you luck with the these boxes.
Note about Basic Builds: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in this new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your prefered playstyle, gear, and stats.
DPS Fighter: This build is intended as a starter build based on the dps build to get you through levelling to 80. (Thanks Hastur)
For Level 80 Fighter information, RJC has mod 16 Fighter build information in two documents:
This is a vague overview of stats to aim for to help get started, but apart from what is written above we have some more footnotes for you:
* You get a natural 5% Armor Penetration, so the Armor Penetration can aim to be 5k less
*Defense only applies to non tanks, tanks get a natural 10% that goes to cap.. so non tanks 66k to cap LMM, 56k to cap for tank
*Aim for power being 50% higher number than crit or CA (for optimal cost benefit ratio)
*If your crit is 61k, you should aim for 91,000 power. If your CA is higher at say 90,000 then you should be aiming for 135,000 power… so if you have 85k CA and less than 127,000 power then you are better off spending points in power till you hit 127k
*The level 70 stats are for starters and may not be reflective of down scaling down from Level 80
Down-scaling: Its important to recognised that any stats you have at level 80 will be down-scaled at level 70. First priority is to work on getting that armor pen back to 52k for a level 70 area. This can be done quickly by turning on the armor pen boon, changing pet or mount bonuses (or by having a load out for level 70 areas). Do your own self test by getting your arm pen to around 86k at level 80 and then jump into Barovia to see how much it is affected by the downscaling.