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Wizard Build of Eragon’s

Eragon one of our great alliance members has kindly shared his build after being asked by many people so here it is.

“Build for poor Wizards – Arcanist AoE or MT (MultiTarget) is what I’m using now for Lomm and REDQ”

Eragons look and stats
Utility stats
other stats



You need to Create a Sinergy between Feats, Class Features, Weapons and At-wills. If you use Ray of Frost as your main at-will then you could use this setup or pick the 1st 4 feats Down and the last one Up or go full down.


For Trash… or Mobs you can pick full Power and full HP plus all the damage and damage resistance vs ‘X’, ‘Y’ and ‘Z’ kind of monsters. I didn’t pick HP because I don’t need more HP to do Lomm, REDQ and RTQ… you’ll only need 320k – 360k HP for Tomm, so you need a special build for it (A Loadout exclusive for Tomm and nothing else), also you only need 68k for offensive stats to do this content and 80k for Tomm. I’m running Tomm’s requirements because I’m lazy to change my gear every-time ( I’m training from time to time in Tomm)


Pick stats you need to reach 68k cap if you need it, if you don’t need it then go and take something useful. For trash the first Master Boon works great, I was using Focused Retaliation but Devs changed it so I am using this one instead now for my AoE build.



For Companion’s slots use them to fill whatever you need to cap, if you’re capped already then go for full Power and Critical Severity; Combat advantage as well, 130k is more than enough for all content. The one you most have as a companion is Deepcrow, 8k Power and you can also use it as your summoned main. If you don’t have AD to buy a Bullette pup or Polar Bear use Empowered Runestones in Companion gear, change your companion’s gear to fit your needs. If you want to deal more damage than what your IL tells the rest, then invest in upgrading your Bondings and Empowered Runestones first. Then upgrade your weapon enchantment (Vorpal or Bile, also Lightning works great for trash but not so much vs Bosses) and finally focus on upgrading your Radiants (Full Radiants on offensive slots). There are so many choices for Companions and gear you choose what you need.

Minstrels discipline 3k power, 1.5k awareness, Baby Deepcrow 8k power, Mercenary discipline 3k power and 1.5 combat advantage. Erinyes 3% crit sev and 1.5k defence, Shaman 3k combat and 1.5 power. These are just suggestions.

Mounts (no legendary as yet sadly)

5000k power is good

Mounts Bonus and Insignias… well all Dominance blues and the one that give you Accuracy… 5k Power and bonus that can help me to move faster and also the one with reduce cooldowns and the one that give defensive stats to your teammates


Alternative gear

Use 2 Tactical enchants in Utility slots and 3 Dark enchantments in the rest to boost your stats a little bit thanks to Companion’s influence

Use Radiants on all offensive slots (I need to get my Radiants from Alabaster set and use them)

For pants there are a lot of good ones that gave you Defense go and use those.

Single Target Build vs Bosses

If there are other Wizards in your party use Imprisonment on tab or just swap RoE and EF

Boons ST Build vs BossesRight now I’m using Blood Lust as a Master Boon with the change to Focused retaliation.

Radiants on offesive slots and Draconics in Defensive slots, Empowered in Companion gear, Bondings and a good companion summon who can give you a share of power and something else

Thanks Eragon for sharing and if you need any more information, he will be happy to give it to us to share.

Warlock build (dps)

Immy from Legendary Chaos has kindly shared his dps Warlock build he is using in Tomm Training.

Hellbringer powers
Boons for hellbringer
Immys look and gear

Wizard Build for Mod 16 + Level 80 Build

Thanks to the hard work of our alliance member, Lord Willow, here are ideas for the mod 16 Wizard.

Basic Build Notes: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in the new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your preferred playstyle, gear, and stats. These level 80 builds, however, are intended to optimize the Wizard for dps.

Wizard Notes: The wizard offers solid play, decent survival with the right stat allocation, and probably does the best “all around” DPS. The Wizard is not the top single target, nor AOE DPS, but when you combine the both the Wizard offers probably the best balance. 

Level 80 Wizard build

For level 80 Wizard build information, check out Lord Willow’s Wizard build video. He covers both Thaumaturge and Arcanist loadouts. While the concepts below, such as Thaumaturge for AOE and Arcantist for Single Target, still hold true, the video contains the post recent level 80 Wizard build information. Check out the Lord Willow Wizard gameplay video for tips on how to play the Wizard.

Over on Janne’s website, Sharp has published his Wizard mechanics guide for Mod 17.

Wizard AOE Concepts

This build is all about smoldering everything. You can switch to Chilling Cloud at level 71, but you’ll have to take Magic Missile to start. Every time you apply a Chill stack to a target with Smolder, Rimfire damage is added. Also, to maximize damage with Scorching Burst, tap the mouse button (don’t hold it down to expand, unless you need to apply smolder to a wide range of targets because Fireball is on cool down). If you use this for Mad Mage, put Ray of Enfeeblement on Tab, and replace Conduit of Ice with Icy Rays for boss fights. Your go to At Will is Ray of Frost. This build can kill mimics. You should be at or close to crit cap to maximize this build. You shouldn’t need to worry about applying Smolder at all (Smolder happens).. spam out you encounters, then pick a target to melt with Ray of Frost while waiting for encounter cooldowns.

AOE Thaum

This build works well for both AOE and Single Target (an Arcanist focused on arcane stacks has an edge in single target, but this build performs well all around).

AOE Rotation is: Fireball > Icy Terrain > Conduit of Ice > Icy Rays > Chilling cloud x 3 > ‘tap’ Scorching burst. Repeat (you can also use daily Furious Immolation as an opener instead of Fireball). Honorable mention for artifacts for this AOE build: Staff of Flowers, Envenomed Story Teller Journal

Single Target Rotation is: ‘tap’ Scorching burst >  Ray of Enfeeblement > Icy Terrain > Conduit of Ice > Icy Rays > ‘tap’ Scorching burst (repeat until encounters come off cool down). Repeat rotation. Remember to mix in Daily Ice Knife (try to use only when the target has Smolder, as well as Chill stacks already applied to maximize). Honorable mention artifacts for Single Target: Staff of Flowers, Envenomed Story Teller Journal, Soul Sight Crystal (this doesn’t last long so time it well).

Boons (Applies to pretty much every DPS loadout for every class):

Boons for Wizard

Boons for Wizard

Ability Scores (Applies for ALL Wizard loadouts):

Ability Scores Wizard

Ability Scores Wizard


Mount bonuses suitable for all Wizard builds

AOE Arcanist (designed for group play):

This build DOES NOT perform as well as the Thaum build, but it is a LOT of fun for me to play, and it is still viable.

Rotation: Icy Terrain > Lightning Bolt > Ray of Enfeeblement > Steal Time > Storm Pillar charged to at least 50% > tap Storm Pillar until powers of cool down.

AOE (Arcanist, designed for Party play):

Single Target Arcanist:

This build is all about getting as many arcane stacks as possible, which means everything you do is Arcane damage. Be sure to mix in Daily Arcane Empowerment only when you have a good tank keeping aggro attention away from you so you can fully leverage. Use Storm Pillar only to refresh arcane and chill stacks. Your go-to at will is Ray of frost. Your Daily is Arcane Empowerment. With the right stats, good timing, and a disciplined rotation, this build will put out more damage on a single target than any other class in the game – NOTE: this concept is weak in AOE. Assailing Force is not working correctly right now, once that bug is fixed, then the DPS should go up more.

Arcanist Single Target

A quick comment on gear: Radiants in ALL offense slots. You want to stack as much Power as possible, but remember that the damage increase from Power isn’t as effective as a % damage increase from gear like Hags rags. These items (Demo Set included) are without a doubt best in slot.

If you want, you can always check out our old Wizard M16 blog entry.

Basic Fighter Build for Mod 16 + level 80

Note about Basic Builds: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in this new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your prefered playstyle, gear, and stats.

DPS Fighter: This build is intended as a starter build based on the dps build to get you through levelling to 80. (Thanks Hastur)

For Level 80 Fighter information, RJC has mod 16 Fighter build information in two documents:

Stats to aim for Mod 16


This is a vague overview of stats to aim for to help get started, but apart from what is written above we have some more footnotes for you:

* You get a natural 5% Armor Penetration, so the Armor Penetration can aim to be 5k less

*Defense only applies to non tanks, tanks get a natural 10% that goes to cap.. so non tanks 66k to cap LMM, 56k to cap for tank

*Aim for power being 50% higher number than crit or CA (for optimal cost benefit ratio)

*If your crit is 61k, you should aim for 91,000 power. If your CA is higher at say 90,000 then you should be aiming for 135,000 power… so if you have 85k CA and less than 127,000 power then you are better off spending points in power till you hit 127k

*The level 70 stats are for starters and may not be reflective of down scaling down from Level 80

Down-scaling: Its important to recognised that any stats you have at level 80 will be down-scaled at level 70. First priority is to work on getting that armor pen back to 52k for a level 70 area. This can be done quickly by turning on the armor pen boon, changing pet or mount bonuses (or by having a load out for level 70 areas). Do your own self test by getting your arm pen to around 86k at level 80 and then jump into Barovia to see how much it is affected by the downscaling.

Basic Build for Warlock Mod 16 + Level 80 Build

Basic Build Notes: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in the new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your prefered playstyle, gear, and stats.

Warlock Notes: For level 80 Warlock build information, make sure you check out Lord Willow’s new Warlock build video. For Hellbringer leveling, use the Level 80 Build Hellbringer information screenshotted below and discussed in the Warlock build video.

Soulweaver Warlock Heals

Level 80 Build

DPS Warlock build

For information on the principles behind the build, plus information on gear (the Lostmauth set plays a big role), boon and companion information, make sure you check out the video by Lord Willow.

Soulweaver heals Warlock build

Basic Barbarian Build for Mod 16 Preview (archived)

As of the writing of this blog, the tank path for the Barbarian, the Sentinel, will be undergoing changes in the next patch. Therefore our coverage of the Sentinel will come at a later time.

The following selections are for the DPS path for the Barbarian, the Blademaster.

The idea behind the basic build is to build rage as quickly as possible and then to use your encounters while raging.

Basic Build Choices as of March 10th, 2019

At Wills: Sure Strike and Brash Strike
Encounters: Punishing Charge, Frenzy and Axestorm
Dailies: Savage Advance, Crescendo
Class Features: Steadfast Determination, Steel Blitz
Feats: Mighty Blade, Rampage, Steel Reaper, Overpenetration, Offensive Recovery

Thanks to Lord Willow for contributing information for the entry.

Basic Wizard Build for M16 Preview (archived)

Note, this is taken, almost entirely from Sharpedge, so….  credit where credit is due here.  This is based on the current build and may not be valid once this hits Live as there are bugs to be fixed.

Single Target Arcanist:

  • Entangling Force on Mastery
  • Ray of Enfeeblement
  • Disintegrate
  • Imprisonment
  • Passive: Storm Spell
  • Passive: Arcane Power Field
  • At-will: Magic Missile
  • Daily: Arcane Empowerment

Start with Imprisonment then Arcane Empowerment, Ray of Enfeeblement, Entangling Force, then Disintegrate. Try to cycle encounters as quickly as possible, then use Magic Missiles when they are off cool-down.

Area of Effect Thaumaturge:

  • Entangling Force on Mastery
  • Fanning the Flame
  • Icy Terrain
  • Conduit of Ice
  • Passive: Critical Conflagration
  • Passive: Evocation
  • At-will:Chilling Cloud
  • At-will:Oppressive Force
  • Daily: Furious Immolation

Most of the damage from this build comes from smolder, The goal is to trigger Critical Conflagration as much as possible. The order you use powers in is not so important, so long as you group as many enemies together as possible and play aggressively. The more enemies you pull, the more damage you will deal.

Single Target Feats:

  • Spell Twisting
  • Assailing Force
  • Chaos Magic
  • Striking Advantage
  • A Step above Mastery

Area of Effect Feats:

  • Smoldering Recovery
  • Glowing Flames
  • Shatter Strike
  • Critical Burn
  • Directed Flames

5 Known Bugs (as if this writing):

  • Elemental Reinforcement only working on the first hit.
  • Storm Pillar dealing excessive damage.
  • Chaos Magic – Quick Action giving half of the intended action points.
  • Striking Advantage does not scale.
  • Directed Flames deals 50%, not 75%.
  • Empowering Flames does not function.

**Mod 16 is still being tested and subject to change at any given moment


Basic Rogue Build M16 Preview (archived)

Single Target Assassin:

  • Lashing Blade
  • Assassinate
  • Deft Strike
  • Oppressive Darkness
  • Tactics
  • Duelist’s Flurry
  • Gloaming Cut
  • Shocking Execution

Whenever you use stealth, you want to use it to buff Lashing Blade. The rotation with this build is to wait for Skullcracker to trigger, then use Deft Strike, Stealth, Shocking Execution, a few Gloaming Cuts until stealth is almost depleted, then Lashing Blade and Assassinate. When your encounters are on cool-down, simply hold down Duelist’s Flurry.

Area of Effect Whisperknife:

  • Smoke Bomb
  • Blitz
  • Path of the Blade
  • Tactics
  • Razor Action
  • Whirlwind of Blades

Use stealth on Blitz, in order to lower cooldowns. As a result of this it is usually the last power used. Path of the Blade, Smoke Bomb, Stealth, Blitz, then at wills when your powers are on cool-down.

Single Target Feats:

  • Assassin’s Target
  • Knife’s Edge
  • Skullcracker
  • Hastily Sharpened Blades
  • Shadow’s Flurry

Area of Effect Feats:

  • Shady Preparations
  • Dark Reimbursement
  • Shadow of Demise
  • Shadowy Opportunity
  • Last Moments

Known Bugs:

  • Duelist’s Flurry Bleed does not deal damage if you hit enemies who are on a different level of terrain elevation to you.
  • The hit that triggers Shadow of Demise counts 50%, not 30%.
  • Shadow of Demise double benefits from debuffs.
  • Shadow of Demise counts damage dealt to all enemies, to the single enemy.
  • Back Alley Tactics significantly reduces your damage, as it is not capped to the domain and thus leads you to deal on average 40% less damage.
  • Knife’s Edge triggers per target hit, for example, it reduces your cool-downs by 20 seconds if it triggers off of 5 targets hit by Whirlwind of Blades.
  • Knife’s Edge does not trigger on Bloodbath.

**Mod 16 is still being tested and subject to change at any given moment

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