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Basic Wizard Build for M16 Preview (archived)

Note, this is taken, almost entirely from Sharpedge, so….  credit where credit is due here.  This is based on the current build and may not be valid once this hits Live as there are bugs to be fixed.

Single Target Arcanist:

  • Entangling Force on Mastery
  • Ray of Enfeeblement
  • Disintegrate
  • Imprisonment
  • Passive: Storm Spell
  • Passive: Arcane Power Field
  • At-will: Magic Missile
  • Daily: Arcane Empowerment

Start with Imprisonment then Arcane Empowerment, Ray of Enfeeblement, Entangling Force, then Disintegrate. Try to cycle encounters as quickly as possible, then use Magic Missiles when they are off cool-down.

Area of Effect Thaumaturge:

  • Entangling Force on Mastery
  • Fanning the Flame
  • Icy Terrain
  • Conduit of Ice
  • Passive: Critical Conflagration
  • Passive: Evocation
  • At-will:Chilling Cloud
  • At-will:Oppressive Force
  • Daily: Furious Immolation

Most of the damage from this build comes from smolder, The goal is to trigger Critical Conflagration as much as possible. The order you use powers in is not so important, so long as you group as many enemies together as possible and play aggressively. The more enemies you pull, the more damage you will deal.

Single Target Feats:

  • Spell Twisting
  • Assailing Force
  • Chaos Magic
  • Striking Advantage
  • A Step above Mastery

Area of Effect Feats:

  • Smoldering Recovery
  • Glowing Flames
  • Shatter Strike
  • Critical Burn
  • Directed Flames

5 Known Bugs (as if this writing):

  • Elemental Reinforcement only working on the first hit.
  • Storm Pillar dealing excessive damage.
  • Chaos Magic – Quick Action giving half of the intended action points.
  • Striking Advantage does not scale.
  • Directed Flames deals 50%, not 75%.
  • Empowering Flames does not function.

**Mod 16 is still being tested and subject to change at any given moment

 

Basic Rogue Build M16 Preview (archived)

Single Target Assassin:

  • Lashing Blade
  • Assassinate
  • Deft Strike
  • Oppressive Darkness
  • Tactics
  • Duelist’s Flurry
  • Gloaming Cut
  • Shocking Execution

Whenever you use stealth, you want to use it to buff Lashing Blade. The rotation with this build is to wait for Skullcracker to trigger, then use Deft Strike, Stealth, Shocking Execution, a few Gloaming Cuts until stealth is almost depleted, then Lashing Blade and Assassinate. When your encounters are on cool-down, simply hold down Duelist’s Flurry.

Area of Effect Whisperknife:

  • Smoke Bomb
  • Blitz
  • Path of the Blade
  • Tactics
  • Razor Action
  • Whirlwind of Blades

Use stealth on Blitz, in order to lower cooldowns. As a result of this it is usually the last power used. Path of the Blade, Smoke Bomb, Stealth, Blitz, then at wills when your powers are on cool-down.

Single Target Feats:

  • Assassin’s Target
  • Knife’s Edge
  • Skullcracker
  • Hastily Sharpened Blades
  • Shadow’s Flurry

Area of Effect Feats:

  • Shady Preparations
  • Dark Reimbursement
  • Shadow of Demise
  • Shadowy Opportunity
  • Last Moments

Known Bugs:

  • Duelist’s Flurry Bleed does not deal damage if you hit enemies who are on a different level of terrain elevation to you.
  • The hit that triggers Shadow of Demise counts 50%, not 30%.
  • Shadow of Demise double benefits from debuffs.
  • Shadow of Demise counts damage dealt to all enemies, to the single enemy.
  • Back Alley Tactics significantly reduces your damage, as it is not capped to the domain and thus leads you to deal on average 40% less damage.
  • Knife’s Edge triggers per target hit, for example, it reduces your cool-downs by 20 seconds if it triggers off of 5 targets hit by Whirlwind of Blades.
  • Knife’s Edge does not trigger on Bloodbath.

**Mod 16 is still being tested and subject to change at any given moment

Basic Ranger Build for M16 Preview (archived)

Hunter was tested by @viraaal, not me, so if you wish to field any questions for this class, direct them at him, including if you should live stream Owlbear before your NDA has ended.  🙂

Single Target Hunter:

  • Longstrider’s Shot
  • Marauders Escape
  • Commanders Shot
  • Rapid Shot
  • Careful attack
  • Disruptive shot
  • Aspect of the Falcon
  • Aspect of the Pack

The rotation is Disruptive shot, Longstrider’s Shot, Gushing Wound, Marauders Escape (while jumping to remove the movement effect but keep the damage), Marauders Rush, Commanders Shot, Disruptive shot, Careful attack, Rapid Shot until Longstrider’s Shot is 1s off cool-down, and then repeat animation cancelling Disruptive shot with Longstrider’s Shot

Area of Effect Warden:

  • Throw Caution
  • Boar Charge
  • Marauders Rush
  • Storm Strike
  • Clear the ground
  • Snipe
  • Seeker’s Vengeance
  • Aspect of the Pack

The rotation is Split the Sky, Marauders Rush, 4 at-wills, Throw Caution, 4 at-wills, Boar Charge, Snipe, 2 at-wills. Repeat with Marauders Rush and using Split the Sky only at the start of a new rotation when its off cool-down (the at will you use depends on either single target or Area of Effect).

Single Target Feats:

  • Commander in Chief
  • Stillness of the Forest
  • Predator
  • Longshot
  • More than Disruptive

Area of Effect Feats:

  • Focused
  • Storms Recovery
  • Blade Hurricane
  • To the Wind
  • Enhanced Conductivity

**Mod 16 is still being tested and subject to change at any given moment

Basic Paladin Build for M16 Preview (archived)

This was written by @greyjay1 as he tested OP, so if you have any questions, I recommend fielding them his way.

Solo (Oathkeeper):

  • Valorous Strike
  • Radiant Strike
  • Smite
  • Sacred Weapon
  • Circle of Power (optional)
  • Divine Judgement
  • Justicar’s Charge
  • Composure
  • Divine Justice

Smite all the way, Sacred Weapon + Radiant Strike for AoE, Circle of Power to regain Divinity.

Tanking:

  • Shielding Strike (Oath Strike for AoE)
  • Radiant Strike
  • Smite (Templar’s Wrath for AoE)
  • Sacred Weapon
  • Absolution
  • Divine Justice
  • Divine Shieldberer

Smite (TW) all the way, Sacred Weapon + Oath Strike for AoE, block to regain Divinity.

Healing:

  • Cure Wounds (rarely used)
  • Radiant Strike (or Divine Fulmination)
  • Divine Touch
  • Divine Shelter
  • Circle of Power
  • Lay on Hands
  • Healing Font

Divine Touch as standard Power, Divine Shelter to counter pressure and after the Feat procced, CoP for +healing and +Divinity, Healing Font as HoT.

Solo Feats:

  • Free Blessing
  • Divine Weapon
  • Keeper’s Wrath
  • Guarded Prayers
  • Radiant Banner

Keeper’s Wrath is the important Feat here.

Tanking Feats:

  • Sacred Shield
  • Absolute Shield
  • Bound to the Land
  • Vigilant Defender
  • Bulwark of Faith

Tanking Feats are not so important
Healing Feats:

  • Free Blessing
  • Divine Weapon
  • Lasting Bond
  • Guarded Prayers
  • Intervening Light

Free Blessing is the important Feat here.

**Mod 16 is still being tested and subject to change at any given moment

Basic Barbarian Build for Mod 16 + Level 80 Build

Latest Build Information

NEW – Barbarian Sentinel Tank M18 build by TheAxolotl

Basic Build Notes: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in the new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your preferred playstyle, gear, and stats.

Barbarian Notes: Forget your old GWF altogether, the Barbarian in many regards is a completely new class. The class is reasonably balanced, does great damage, and is a fantastic tank due to its threat pull capabilities.

Make sure you check out Lord Willow’s Barbarian build video for a deeper understanding of the build information presented below.

Blademaster DPS Barbarian for leveling
Barbarian Sentinel Tank for leveling

Barbarian build for level 80

Notes: This build is focused on the DPS Blademaster Barbarian. You can check out Lord Willow’s video for some discussion on the Barbarian tank. Lord Willow and others tested the At-Wills and found that Relentless Slash, even for single target, outperforms the other At-Wills, especially with Steel Blitz slotted. He thus slots single target Encounters and uses Relentless Slash instead of Axestorm for AOE damage. Make sure you check out his video to understand more about the viable variants of this build, including the pros and cons of the Bloodspiller/Bloodletter variant or the combination of Not So Fast/Relentless Speed/Relentless Slash.

DPS Barbarian build for level 80

If you want, you can always check out our old Barbarian basic build blog for M16.

Basic Cleric Build for Mod 16 + Level 80 Build

Note about Basic Builds: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in this new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your prefered playstyle, gear, and stats.

Cleric Notes: If any class is going handily solo group content, the DPS Cleric is that class. The cleric is doing good damage, but does have some limitations in longer fights due to divinity generation, but makes up for this with the dodge mechanic and healing powers available in the DPS path. 

For level 80 healing Devout Cleric build information, check out Lord Willow’s Cleric build video

DPS Cleric for leveling
Heal Cleric – Make sure you check out the video for level 80 information

Level 80 Cleric Arbiter Build

Notes: Here’s the level 80 powers and boons from alliance member and streamer Backpetal. If you want the narrative about these choices and how her rotation works, make sure you check out her video. Enna builds to her playstyle and is not a “min/max’er”. Go to 21:00 for the discussion of the powers selected below and go to 28:00 for information on gear. Thanks Enna!

Level 80 Arbiter Cleric Build
Arbiter Cleric Boons

If you want, you can always check out our initial Cleric builds blog post for Mod 16.

Basic Paladin Build for Mod 16 + level 80 build

Latest M18 Build Information

NEW – Lord Willow has released a video on his approach to the Mod 18 Paladin.

Basic Build Notes: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in the next mod. Each of these builds should offer a solid foundation for you to start playing in the new mod, but do not necessarily represent “BiS”, as that can depend on your preferred playstyle, gear, and stats.

Paladin Notes: The paladin is the only class in the game without a DPS path, but don’t let that worry you too much. The paladin is really not much slower to level than a DPS class. What you gain is a class that is both a great healer and tank. 

As a Paladin tank you need to decide what your preferred playstyle is going to be. Are you going to be board and sword, or more just sword? Both are viable tanking options. You will see better survival going with a shield-heavy playstyle, but play is less dynamic and you do a lot less damage Check out the new level 80 Paladin build information below and check out Lord Willow’s new Paladin build video.

Solo (Justicar)

This is the same build you would use for a attack heavy tanking build (same feats, different class features)

Solo Offensive Paladin for leveling
Sword and Board Paladin for leveling
Heals Paladin for leveling

Level 80 Paladin build

The level 80 paladin optimally uses multiple loadouts in the party tank role, the solo DPS role and the party healer role. Check out Lord Willow’s video for details. The Paladin can be quite complex to manage the many options. Powers for the three builds are as follows:

Powers for Paladin build in party tank role

Powers for solo DPS Paladin build; yes, this is an Oathkeeper build!
Party Heals Paladin build

If you want, you can always check out our old builds blog post for the paladin.

Basic Ranger Build for Mod 16 + level 80 build

Latest M18 Build Information

For the latest Mod 18 Infernal Descent Ranger build information, check out Lord Willow’s new Neverwinter Ranger build video.

Basic Build Notes: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in the new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your preferred playstyle, gear, and stats.

Ranger Notes: The melee Warden Ranger build is the most viable from a DPS perspective. Check out the new video for detailed information on the melee Warden Ranger build. All the ranger AOE builds, if played right, should be within 5% DPS of each other.

The Ranger remains the most flexible class in the game with strong AOE and single target builds in both Warden and Hunter paragons. You can focus archery, mixed stance, or melee in the Warden path, and go single target archery or a thorned roots build in Hunter. All of these styles of play are viable for end game content. Check out Lord Willow’s variant Ranger build video for alternates to the Warden dps build. Make sure you scroll down towards the bottom of the page for a dps focused level 80 Ranger build (Warden) information. If you’re interested in jumping straight to Ranger gameplay, check out Lord Willow’s Ranger gameplay video.

Leveling Builds

AOE (pure melee)

This is all about hitting as many targets as possible, and having flurry up as often as possible to boost clear the ground damage, then switch to rapid strike as your at will when targets dwindle down to one or two remaining. Never switch out of melee stance to maximize your damage.

AOE Melee

AOE (pure Archery)

This is all about staying in an archery stance, and hitting as many targets as possible, and leveraging (using to maximum advantage) electric shot.

AoE Ranged/Archery

AOE (Stance Switching)

This is an AOE archery build, that is dependant on leveraging (using to maximum advantage) stance switching, and using electric shot.

AOE (DOT/ Trapper Style)

This is a stance switching build all about applying roots and bleeds. Your mainstay at will is rapid shot, though aimed strike could be mixed in if running with a tank. Use crushing roots as an alternative to seeker’s vengeance.

Single Target (Archery Style, best single target damage)

The only time you would switch out of ranged stance for this build is to apply gushing wounds. Rapid shot and Aimed Shot are your At-Will mainstays (rapid shot has a very slight edge in damage per second). You can easily switch marauders escape for constricting arrow, in that case also switch the Thorned roots feat for Critical action.

Level 80 Builds

Thanks to further hard work from Lord Willow, we can bring you new level 80 Ranger build to try out and tweak. There are suggested DPS boons on the Wizard build for level 80.

For detailed information about the melee Warden Ranger (the best Ranger build for DPS), check out Lord Willow’s video.

Warden AOE Pure Melee

This is all about hitting as many targets as possible, and having flurry up as often as possible to boost clear the ground damage, switch to rapid strike as your at will when targets dwindle down to one or two remaining. Never switch out of melee stance to maximize your damage. This build is not for the faint of heart, because it’s all Melee all the time (and no life steal), you will have a lot of interrupts due to enemy AOE which throw off your rotation, and therefore lower your damage output

When in AOE the rotation looks like: Throw Caution > Clear the ground x4 > Hindering Strike > Clear the ground x4 (or Rapid Strike if down to 1-2 targets) > Steel Breeze > Clear the ground x4> (or Rapid Strike if down to 1-2 targets) > Repeat from the top. Remember to mix in Forest Ghost for Trash, and Snipe for single target

Warden AOE Pure Melee

Warden AOE Pure Archery

This is all about staying in an archery stance, hitting as many targets as possible, and leveraging electric shot. You should never switch to melee stance with this build to maximize your damage

This build is a lot of fun to play (so much fun this is the build I used to level to 80 on Live), maybe not as effective on paper as a stance switching build, but it offers dynamic gameplay, and allows you to stand off a little bit an avoid enemy ground AOE (not getting interrupted to dodge = more DPS). This build pairs really well with a tank, or Melee DPS class holding most of the aggro.

Rotation: Split The Sky > Electric Shot x3 > rain of arrows > Constricting Arrow or Cordon of Arrows > Electric Shot until encounters off cooldown (rapid shot for single targets)

Warden AOE Pure Archery

Warden AOE Stance Switching

This is an AOE archery build, that is dependant on leveraging stance switching, and using electric shot.. This build can go two ways…

If you want to be more archery focused take the Storm Conduit Feat, more melee focused Take the Blade Hurricane feat

Warden AOE Stance Switching

Hunter AOE “The Bloody Rooter”

This build has become my personal favorite for Solo runs in Master Expeditions, and has been a strong asset in Multiple dungeon runs. This build will give you the most “breathing room” with a little extra control, and DOT damage, but will be the most difficult to master maximizing your damage (getting the most out of aspect of the serpent). From an AOE perspective this build performs roughly even with the other AOE builds, but it does much better than the other AOE builds on Single Targets.

This is a stance switching build all about applying roots and bleeds, mainstay at will is rapid shot, though aimed strike could be mixed in if running with a tank, use seeker’s vengeance as an alternative to crushing roots. Make sure to leverage Slashers Mark Daily while in party to get a bit more Stamina to your tanks.

Hunter AOE

Hunter Single Target Archery Focused

In theory this build has to potential to give you the best single target damage and has good burst potential, in practice this build is situationally limited. Most of the best powers for this build have long cast times, this build will pull aggro off mediocre tanks, and has basically no AOE utility for bosses that spawn minions. As such this build should be limited to scenarios where you know there will be no AOE need, and you have a good tank keeping the enemy AOE out from under your feet. As soon as you start dodging around your Damage output will plummet

The only time you would switch out of ranged stance for this build is to apply gushing wounds. Rapid shot and Aimed Shot are your At-Will mainstays (rapid shot has a very slight edge in damage per second). Can easily switch marauders escape for constricting arrow, in that case also switch the Thorned roots feat for Critical action

Hunter Single Target Archery Focused

If you want, you can check out our archived Ranger basic build blog post.

Basic Rogue Build Mod 16

Basic Build Notes: These guides are not meant to be comprehensive “bibles” on how you must build your class, but offer solid alternatives to get started in the new mod. Each of these builds should offer a solid foundation for you to start playing the new mod, but do not necessarily represent “BiS”, as that can depend on your preferred playstyle, gear, and stats.

Rogue Notes: The Rogue Assassin is in a decent place and can benefit a party not only with great single target damage, but also by granting combat advantage from powers like Smoke Bomb.

For a narrative of the level 80 Rogue, including rotations for powers, make sure you check out Lord Willow’s level 80 Rogue build video.

Leveling Builds

Rogue Main Single Target Build

Alternative build: There is none; the whisperknife path is a bit on the sad side. But if you insist…

Rogue Whisperknife

Level 80 Builds (AoE and Single Target)

These builds are thanks to Lord Willow. Make sure you check out his Rogue build video to understand how the AoE and Single Target loadouts work from a power rotation perspective.

Assassin AoE level 80 Rogue build
Assassin Single Target level 80 Rogue build

You can always check out our initial Rogue build blog for M16.

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