Our alliance is now running training runs for the Tower of the Mad Mage. For more information click here. Having trouble with the Tower of the Mad Mage (aka ToMM)? Make sure you check out the Tower of the Mad Mage Guide by Lightbringer, Sharpedge and Viral.
Changes to the damage formula are coming
Check out this discussion here on damage formula change. Other changes are coming to Warlock class and dungeons. For more details read this post or go to preview and test it out.
Let’s Discuss Class Balance!
Lord Willow has posted a new video about the “meta”, the current state of class balance and potential options for class balance in the future.
Stardock is here
Join your fellow adventurers in the Stardock quests. Every day you get 2 investigate activity quests. Every 2nd day you will be rewarded with Warden Expedition (WE) quests so you can collect your Stardock Rod sections. Once you have 3 of the same rod section, you will be rewarded with the new Fragment Expedition (FE) quest to acquire a fragment. Once you have collected the four fragment pieces, this should unlock the new 10 man TOMM (12 days of questing).
With Mod 16/17 a new set of rare bosses was introduced that can be accessed via a shade that spawns in certain large format maps in 3 rune ME runs. The shade looks very familiar to a warlock soul puppet.
By defeating the correct 2 of the 4 rare
bosses available, you have a good chance of getting a really good weapon drop
for your classs. I believe the drop is
now need/greed ‘able (and 2 drops now per boss which further increases your
odds) of 1 of a set of special weapons called the Watcher Set, which has a
great multi-stat bonus that now procs and stays up for the full extent of very
long fights (yes i tested it does not drop). Also, the bosses drop legendary
vanity pets and awakened essences used to restore Successor Gear from LOMM.
Essences and Awakened Essences
How to Maximize Chances of Getting a Watcher Set
* Form or join a Watcher Run party, preferably
for the boss you need for your class. Only one person in the party needs to
have a quest active, and any 3 runes placed will work to spawn the shade. Only
the 2nd “larger” maps have spaces that will spawn the shade and you
will know one will spawn when it talks about “you feel and immense presence”
when you enter the space. Some of these
bosses are almost trivial but a few need a full party with tank and/or heal(s)
and special resources like artifacts/scrolls/altars.
Class to Boss Matrix
Basic Process I Recommend
* Only one member needs the correct essence
for the agreed-upon boss. This means a
cohort party of 5 can have 15 chances a day, and in my experience a shade
spawns about every 10 runs only in the large maps.
may want to avoid traps for some of these bosses, as some of the perma-banes
from these can be problematic. Longing and Despair in particular are bosses
that are harder with some banes.
* Once a shade spawns, make sure the team is
prepared for the fights before summoning as it’s easy to lose your essences or
wipe otherwise. Also, if a member dies,
they should not release as a barrier is placed that can be hard/impossible to
pass to get back into the space for the fight.
* In general, the tank aggros the boss and either kites him or brings him to an obstruction like a hill or mushroom to hold aggro while dps work him/her, but all bosses are different. Despair doesn’t move at all…. while Regret can be aggro’d from a Hill and Sorrow kited while range dps’d. Longing requires close in DPS and a burst of dps between 20% and 0% health, and we also used coordinated Trobriand Rings in sequence to stun him during the burst dps phase (this helps but isn’t mandatory).
Sorrow – Rogue, Barbarian,
Essence of Sorrow will summon this Wolf like
Boss. The most common winning strategy
is to utilize a standard 5-person party and have the tank kite the boss around
the map while the dps ranges her down. The party will want to stay away and
dodge or avoid the sword that seems to have a mind of its own, otherwise this
boss is straight-forward.
Regret – Cleric, Paladin, Warlock,
The stag can be aggroed from a hill or cliffside
while ranged down. Almost any class can
aggro it. I believe contact with a
player will heal it, so you want to keep your distance.
Longing – Cleric, Wizard (never
actually saw this drop though!), Paladin, Hunter
This tanky boss needs to be dps’d within it’s
bubble so close-in. and it has a shield that needs to be worn down, or wait
until the shield lifts for bursts of dps. Most commonly teams will have a tank
aggro it from a cliffside or mushroom, while dps slowly works it down to 20% to
keep from stealing aggro. At 20% you want to have saved your best dps for
bursting it from 20 -> 0%. If not
killed fast enough the boss will fully heal. Trobriand Rings are super valuable
for stunning the boss at summoning and then at 20% start a rotation of stuns (agreed
to upfront). The more people with this
artifact the better, as you can use a rotation to stun the boss for 1 sec at a
time with 1 person calling the rotation. The signal you look for is Longing raising
both hands (not just 1 hand which can fake you out).
Despair – Rogue, Barbarian, Wizard,
The longest and hardest fight of the bunch and
I’ve only done it twice. This boss stands perfectly still…. and you can only
dps it after the green chains have appeared on a player and been cleansed. Red
chains = redirected dps like in the Sisters of Fury fight. Orange Chains = You
Die (sorry). Green chains = cleanse them and dps the boss like crazy. I’ve seen
videos of Despair being 1 phased after the green chains. Unfortunately, there are usually plenty of
deaths and rez sickness, so scrolls are usually used, unless you have top notch
DPS. An experienced healer will help a
lot, and I’ve seen teams complete this boss with no tank. This fight I have the least confidence with
so feel free to add your own hints and correct me too.
Thanks goes to Immy from Legendary Chaos for the write up.
I had my first experience in this new 10 man trial that opened today and after 45 mins, many deaths, it was time to finish the wine and cook dinner. From this practice runs, I learnt a lot about the many mechanics and found a good resource for anyone wanting to try. Word of warning, get your 80k defense ready and and a great amout of hit points. For more information check out the website below and watch videos on YouTube. The guide is found here
Crafting is getting a small update with some new recipes and some items to gather. Crafting and gathering will need to be levelled up to 80 and there will be recipes, new tools and blood rubys that can be made. Do remember this is information gathered from preview server and it can be subject to change. (Thanks go to Barty from FD for the screen shots)
New PVP map with new rewards and a new PVP season; rewards include PVE useable items like Rank 10, Weapon, and Armor Enchantment Choice Packs; Rank 5/6 Stones, and Marks of Potency.
New PVP gear; Zen store now has IL 1000 (in PVP) gear
New Gith race (+2 Dex, +2 Str or Int; 2% Stamina gain; +1500 CA)
One new weapon set (Lionheart Set) – best new base damage
New Rings of Undermountain (IL 1010) – drop from the new Tower of the Mad Mage trial
New Shirts (IL 1010)
New Pants (IL 1010)
New Artifact (Halaster’s Blast Scepter), Belt and Waist gear from the trial
Parts of Protector’s Enclave has been visually upgraded
New Companion Gear (IL 1010) dropping from the M17 Master Expeditions
New Appearance tab on character sheet with a fashion system overhaul
New Tales of Old event
New M17 campaign “Uprising”
M16 Campaign Completion token
New location: Stardock, which provides access to a “dimension shift” replica of Undermountain for Uprising.
A modified Master Expedition experience called Warden Master Expeditions; a new third zone and new bosses.
Class changes: Repel Wizard damage has been reduced and temporary hit point, from any class, now overwrite any previous temporary hit points. Previously, temporary hit points aggregated.
Professions changes have yet to hit live server. The new recipes have nothing to do with masterwork.
New Trial: Tower of the Mad Mage
New 10 person trial against Halaster Blackcloak, the Mad Mage himself
Requires 2-3 tanks; 2-3 healers; 4-6 dps; IL requirement is 24K IL
New enemy stats (30k) in new trial force player stats to increase (80k; CA 130k)
New trial against Halaster has very difficult mechanics; dps checks; heal checks; mandatory aggro management
New Artifact, Belt and Waist gear drops from the trial
Need 370k HP to avoid the one-shot mechanics in the trial, and that’s on top of receiving some damage mitigation
How do you get started?
Talk to Three Strings on the first floor of the Yawning Portal and he gives you a quest called Shadows and Space. After you get that quest, Kavatos appears in the Yawning Portal on the third floor with a new Expedition quest titled a Light in The Sky. Every day you get 2 investigate activity quests. Every 2nd day you will be rewarded with Warden Expedition (WE) quests so you can collect your Stardock Rod sections. Once you have 3 of the same rod section, you will be rewarded with the new Fragment Expedition (FE) quest to acquire a fragment. Once you have collected the four fragment pieces, this should unlock the new 10 man TOMM (12 days of questing).
New Story: Uprising Kavatos has a lead on a new disturbance, thanks to the mysterious appearance of a githzerai envoy. Follow this fellow to a newly-discovered location in the realm-twisting depths of Undermountain, find out more about the githzerai and their storied past, and lend your aid in a war against the illithid menace.
New Trial: Tower of the Mad Mage Halaster’s not too happy about bands of old foes newly encroaching on Undermountain, and it’s up to you to bear the brunt of his wrath and to strike back. This 10-player Trial is the most challenging yet. Can you stand against the reality-shaping powers of Halaster the Mad Mage?
New Player Race: Gith Not only can you help the githzerai in their fight, you can play as one, too! During Uprising‘s time on NeverwinterPreview, players will be able to create gith characters of their own, and aid Neverwinter just as Neverwinter’s heroes will aid the gith. Further information will come later on unlock requirements post-launch.
Appearance System Our new Appearance System allows players to add any Armor or Dye acquired in the game into a library of Appearance options available for your character. Players now will be able to choose items and colors from their library to override the appearance of any gear or fashion slot, rather than needing to transmute individual items. No matter what your armor really is or how often you change it, it will always look like the appearance override that you’ve chosen.
Early-Game Content Touch-ups The opening chapters of the game have been smoothed out for a more engaging introductory experience. Please let us know how you feel about it!
Protector’s Enclave Remodeling Lord Neverember has invested more gold into Protector’s Enclave’s appearance, hoping to attract more wealth and commerce to the area. Certain textures have been improved, including the sky. The mount display area has been moved to the town crier’s area that previously held the job boards, and the event dais is now more central to the market area, where the mounts display area used to be.
Notification Improvements There will be less spam when others gain lockbox rewards! There is now a pop-up element that defaults toward the top of the screen, but can be moved in the Rearrange HUD menu (in the ESC menu). In addition, there is now a “Notification Settings” button in the ESC menu that allows players to set whether certain information gets sent to chat at all, or shown on the screen as visible notifications. Chat channel filters are still where they used to be; the Notification Settings can control whether specific notification types get sent to chat at all.