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Mod 17

Mod 17 Uprising Archive

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Tower of the Mad Mage Anyone?

Our alliance is now running training runs for the Tower of the Mad Mage. For more information click here. Having trouble with the Tower of the Mad Mage (aka ToMM)? Make sure you check out the Tower of the Mad Mage Guide by Lightbringer, Sharpedge and Viral.

Changes to the damage formula are coming

Check out this discussion here on damage formula change. Other changes are coming to Warlock class and dungeons. For more details read this post or go to preview and test it out.

Let’s Discuss Class Balance!

Lord Willow has posted a new video about the “meta”, the current state of class balance and potential options for class balance in the future.

Stardock is here

Join your fellow adventurers in the Stardock quests. Every day you get 2 investigate activity quests. Every 2nd day you will be rewarded with Warden Expedition (WE) quests so you can collect your Stardock Rod sections. Once you have 3 of the same rod section, you will be rewarded with the new Fragment Expedition (FE) quest to acquire a fragment. Once you have collected the four fragment pieces, this should unlock the new 10 man TOMM (12 days of questing).

Want to balance your stats for Mod 17? Check out Greyhastur’s 6-minute video on strategies to balance your stats for M17. You can also read https://guides.jannenw.info/2019/08/03/tower-of-the-mad-mage-guide/

Content creator Rainer has been hard at work creating tools to help with Mod 16/17. You can subscribe to his YouTube channel for his latest updates. Check out his MOD16/17 pocket wiki: https://docs.google.com/spreadsheets/…

Warlock build (dps)

Immy from Legendary Chaos has kindly shared his dps Warlock build he is using in Tomm Training.

Hellbringer powers
Boons for hellbringer
Immys look and gear
Pets

Watcher Runs

With Mod 16/17 a new set of rare bosses was introduced that can be accessed via a shade that spawns in certain large format maps in 3 rune ME runs.   The shade looks very familiar to a warlock soul puppet.

By defeating the correct 2 of the 4 rare bosses available, you have a good chance of getting a really good weapon drop for your classs.  I believe the drop is now need/greed ‘able (and 2 drops now per boss which further increases your odds) of 1 of a set of special weapons called the Watcher Set, which has a great multi-stat bonus that now procs and stays up for the full extent of very long fights (yes i tested it does not drop). Also, the bosses drop legendary vanity pets and awakened essences used to restore Successor Gear from LOMM.

Weapon Set

Essences and Awakened Essences

How to Maximize Chances of Getting a Watcher Set Item

* Form or join a Watcher Run party, preferably for the boss you need for your class. Only one person in the party needs to have a quest active, and any 3 runes placed will work to spawn the shade. Only the 2nd “larger” maps have spaces that will spawn the shade and you will know one will spawn when it talks about “you feel and immense presence” when you enter the space.  Some of these bosses are almost trivial but a few need a full party with tank and/or heal(s) and special resources like artifacts/scrolls/altars.  

Class to Boss Matrix

Basic Process I Recommend

* Only one member needs the correct essence for the agreed-upon boss.  This means a cohort party of 5 can have 15 chances a day, and in my experience a shade spawns about every 10 runs only in the large maps.

*  You may want to avoid traps for some of these bosses, as some of the perma-banes from these can be problematic. Longing and Despair in particular are bosses that are harder with some banes.

* Once a shade spawns, make sure the team is prepared for the fights before summoning as it’s easy to lose your essences or wipe otherwise.   Also, if a member dies, they should not release as a barrier is placed that can be hard/impossible to pass to get back into the space for the fight.

* In general, the tank aggros the boss and either kites him or brings him to an obstruction like a hill or mushroom to hold aggro while dps work him/her, but all bosses are different. Despair doesn’t move at all…. while Regret can be aggro’d from a Hill and Sorrow kited while range dps’d. Longing requires close in DPS and a burst of dps between 20% and 0% health, and we also used coordinated Trobriand Rings in sequence to stun him during the burst dps phase (this helps but isn’t mandatory).

The fight..

Sorrow – Rogue, Barbarian, Fighter, Hunter

Essence of Sorrow will summon this Wolf like Boss.  The most common winning strategy is to utilize a standard 5-person party and have the tank kite the boss around the map while the dps ranges her down. The party will want to stay away and dodge or avoid the sword that seems to have a mind of its own, otherwise this boss is straight-forward.

Regret – Cleric, Paladin, Warlock, Hunter

The stag can be aggroed from a hill or cliffside while ranged down.   Almost any class can aggro it.  I believe contact with a player will heal it, so you want to keep your distance.  

Longing – Cleric, Wizard (never actually saw this drop though!), Paladin, Hunter

This tanky boss needs to be dps’d within it’s bubble so close-in. and it has a shield that needs to be worn down, or wait until the shield lifts for bursts of dps. Most commonly teams will have a tank aggro it from a cliffside or mushroom, while dps slowly works it down to 20% to keep from stealing aggro. At 20% you want to have saved your best dps for bursting it from 20 -> 0%.  If not killed fast enough the boss will fully heal. Trobriand Rings are super valuable for stunning the boss at summoning and then at 20% start a rotation of stuns (agreed to upfront).  The more people with this artifact the better, as you can use a rotation to stun the boss for 1 sec at a time with 1 person calling the rotation. The signal you look for is Longing raising both hands (not just 1 hand which can fake you out).

Despair – Rogue, Barbarian, Wizard, Fighter

The longest and hardest fight of the bunch and I’ve only done it twice. This boss stands perfectly still…. and you can only dps it after the green chains have appeared on a player and been cleansed. Red chains = redirected dps like in the Sisters of Fury fight. Orange Chains = You Die (sorry). Green chains = cleanse them and dps the boss like crazy. I’ve seen videos of Despair being 1 phased after the green chains.  Unfortunately, there are usually plenty of deaths and rez sickness, so scrolls are usually used, unless you have top notch DPS.  An experienced healer will help a lot, and I’ve seen teams complete this boss with no tank.  This fight I have the least confidence with so feel free to add your own hints and correct me too. 

Thanks goes to Immy from Legendary Chaos for the write up.

Tower of the Mad Mage – stats and other information

ToMM – 23k Minimum Item Level for private Queue

Below is a guide line only for those thinking of doing some Alliance ToMM Training. See discord for the training roster and times.

Healing Classes
Stat Point Type Optimal Estimated Minimum for Success
Hit Points 350,000 or more 300,000
Power 170,000 + 140,000
ArP not needed not needed
Crit Paladin not needed, other 1:1 power ratio paladin not needed, 120,000 other
Defense 78,000 with burnished, else 80,000 78,000 with burnished, else 80,000
Accuracy not needed not needed
Crit Avoid paladin 95,000, other 85,000 85,000
Deflect not needed not needed
Combat Advantage not needed not needed
Awareness not needed not needed
Incoming Healing 30% or more 20% or more
Outgoing Healing 50% or more 40% or more
Tank Classes
Stat Point Type Optimal Estimated Minimum for Success
Hit Points 800,000 or more 650,000
Power not needed not needed
ArP 80,000 80,000
Defense 78,000 with burnished, else 80,000 78,000 with burnished, else 80,000
Crit not needed not needed
Accuracy not needed not needed
Crit Avoid 95,000 paladin, 85,000 other 85,000
Deflect 80,000 nice to have not needed
Combat Advantage not needed not needed
Awareness not needed not needed
Incoming Healing 30% or more 20% or more
DPS Classes
Stat Point Type Optimal Estimated Minimum for Success
Hit Points 350,000 or more 300,000
Power 180,000 + 130,000
ArP 80,000 80,000
Defense 78,000 with burnished, else 80,000 78,000 with burnished, else 80,000
Crit 80,000 80,000
Accuracy 80,000 75,000
Crit Avoid not needed not needed
Deflect not needed not needed
Combat Advantage 130,000 100,000
Awareness not needed not needed
Incoming Healing 30% or more 15% or more
Useful stuff
Rez sickness boon
scrolls
mount combat powers
discord access at least listening? microphone and ability to speak

Links:

Jannes Guide to ToMM

Video guide

Tower of the Mad Mage

I had my first experience in this new 10 man trial that opened today and after 45 mins, many deaths, it was time to finish the wine and cook dinner. From this practice runs, I learnt a lot about the many mechanics and found a good resource for anyone wanting to try. Word of warning, get your 80k defense ready and and a great amout of hit points. For more information check out the website below and watch videos on YouTube. The guide is found here

Some new crafting coming Mod 17

Crafting is getting a small update with some new recipes and some items to gather. Crafting and gathering will need to be levelled up to 80 and there will be recipes, new tools and blood rubys that can be made. Do remember this is information gathered from preview server and it can be subject to change. (Thanks go to Barty from FD for the screen shots)

Neverwinter Mod 17 Uprising

Here’s some of what we see. (from preview check out the new Lord Willow M17 overview!)

  • New PVP map with new rewards and a new PVP season; rewards include PVE useable items like Rank 10, Weapon, and Armor Enchantment Choice Packs; Rank 5/6 Stones, and Marks of Potency.
  • New PVP gear; Zen store now has IL 1000 (in PVP) gear
  • New Gith race (+2 Dex, +2 Str or Int; 2% Stamina gain; +1500 CA)
  • One new weapon set (Lionheart Set) – best new base damage
  • New Rings of Undermountain (IL 1010) – drop from the new Tower of the Mad Mage trial
  • New Shirts (IL 1010)
  • New Pants (IL 1010)
  • New Artifact (Halaster’s Blast Scepter), Belt and Waist gear from the trial
  • Parts of Protector’s Enclave has been visually upgraded
  • New Companion Gear (IL 1010) dropping from the M17 Master Expeditions
  • New Appearance tab on character sheet with a fashion system overhaul
  • New Tales of Old event
  • New Lockbox
  • New M17 campaign “Uprising”
  • M16 Campaign Completion token
  • New location: Stardock, which provides access to a “dimension shift” replica of Undermountain for Uprising.
  • A modified Master Expedition experience called Warden Master Expeditions; a new third zone and new bosses.
  • Class changes: Repel Wizard damage has been reduced and temporary hit point, from any class, now overwrite any previous temporary hit points. Previously, temporary hit points aggregated.
  • Professions changes have yet to hit live server. The new recipes have nothing to do with masterwork.
Up we go into Stardock

New Trial: Tower of the Mad Mage

  • New 10 person trial against Halaster Blackcloak, the Mad Mage himself
  • Requires 2-3 tanks; 2-3 healers; 4-6 dps; IL requirement is 24K IL
  • New enemy stats (30k) in new trial force player stats to increase (80k; CA 130k)
  • New trial against Halaster has very difficult mechanics; dps checks; heal checks; mandatory aggro management
  • New Artifact, Belt and Waist gear drops from the trial
  • Need 370k HP to avoid the one-shot mechanics in the trial, and that’s on top of receiving some damage mitigation

How do you get started?

Talk to Three Strings on the first floor of the Yawning Portal and he gives you a quest called Shadows and Space. After you get that quest, Kavatos appears in the Yawning Portal on the third floor with a new Expedition quest titled a Light in The Sky. Every day you get 2 investigate activity quests. Every 2nd day you will be rewarded with Warden Expedition (WE) quests so you can collect your Stardock Rod sections. Once you have 3 of the same rod section, you will be rewarded with the new Fragment Expedition (FE) quest to acquire a fragment. Once you have collected the four fragment pieces, this should unlock the new 10 man TOMM (12 days of questing).

Highlights

New Story: Uprising
Kavatos has a lead on a new disturbance, thanks to the mysterious appearance of a githzerai envoy. Follow this fellow to a newly-discovered location in the realm-twisting depths of Undermountain, find out more about the githzerai and their storied past, and lend your aid in a war against the illithid menace.

New Trial: Tower of the Mad Mage
Halaster’s not too happy about bands of old foes newly encroaching on Undermountain, and it’s up to you to bear the brunt of his wrath and to strike back. This 10-player Trial is the most challenging yet. Can you stand against the reality-shaping powers of Halaster the Mad Mage?

New Player Race: Gith
Not only can you help the githzerai in their fight, you can play as one, too! During Uprising‘s time on NeverwinterPreview, players will be able to create gith characters of their own, and aid Neverwinter just as Neverwinter’s heroes will aid the gith. Further information will come later on unlock requirements post-launch.

Appearance System
Our new Appearance System allows players to add any Armor or Dye acquired in the game into a library of Appearance options available for your character. Players now will be able to choose items and colors from their library to override the appearance of any gear or fashion slot, rather than needing to transmute individual items. No matter what your armor really is or how often you change it, it will always look like the appearance override that you’ve chosen.

Early-Game Content Touch-ups
The opening chapters of the game have been smoothed out for a more engaging introductory experience. Please let us know how you feel about it!

Protector’s Enclave Remodeling
Lord Neverember has invested more gold into Protector’s Enclave’s appearance, hoping to attract more wealth and commerce to the area. Certain textures have been improved, including the sky. The mount display area has been moved to the town crier’s area that previously held the job boards, and the event dais is now more central to the market area, where the mounts display area used to be.

Notification Improvements
There will be less spam when others gain lockbox rewards! There is now a pop-up element that defaults toward the top of the screen, but can be moved in the Rearrange HUD menu (in the ESC menu). In addition, there is now a “Notification Settings” button in the ESC menu that allows players to set whether certain information gets sent to chat at all, or shown on the screen as visible notifications. Chat channel filters are still where they used to be; the Notification Settings can control whether specific notification types get sent to chat at all.

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